Devlogs

  • 2/2/24 Changelog

    Extraction Gamemode – Moved the game’s focus towards an extraction-type game mode where the player deploys into regions and extracts at certain points (similar to Tarkov or Zero Sievert). Random Sword Attributes – Added metadata into the item data structure to allow for unique attributes per item which allows for things like weapon levels and… Read more

  • 1/11/24

    UI Improvements Mini map has been re-added to help players navigate and to help prevent claustrophobia from the limited top down perspective. The compass is no longer necessary as it’s already included in the map. The map was created using a plane spawned into the world that has the texture of the map. The map… Read more

  • 12/8/23

    Demo Prep Worked on bugfixes and improvements to a demo that I showcased this week. I increased walkable slope angle and made improvements to the map to display clearer cliffs and unwalkable areas for the player. I also added even more restrictions to the tutorial level, to help the player know which direction to move… Read more

  • 12/1/23

    Map Creation After some private playtests, I worked on improvements to the Tutorial level to add details and improve player experience when traversing terrain. There were issues with unwalkable, steep terrain, as well as navigating to areas that did not lead to anything. The tutorial level is played mostly linearly, so I wanted to add… Read more

  • 11/17/23

    Equipment Rework I reworked equipment to now spawn when added to your quick items and also added new equipment for items like the gourd, lamp, and arrows. These items are visible on the player, enabling greater customization and allowing other players to see the quick items of their opponents (when multiplayer is added). The rework… Read more

  • 11/10/23

    Map Creation I worked more on map creation this week to finish out the tutorial level, adding stairs and props to the trail up to the level boss. I also kept working on the other levels including adding a small settlement to the grasslands and improving the look of bandit camps. I added a new… Read more

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